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Archer Metroidvania
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Devlog
Archer Metroidvania #6
May 17, 2020
by
BrandenEK
Devlog post #6 - 5/16/20 This week I did not get to work on the game as much as I wanted to. I had 2 AP tests this week, so I had to study for those. However, I still managed to add more enemies, cu...
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Archer Metroidvania #5
May 09, 2020
by
BrandenEK
Devlog post #5 - 5/9/20 This week was mostly focused on game mechanics such as the start screen & the game over screen. However, the more enjoyable parts were designing the elemental arrows & the map...
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Archer Metroidvania #4
May 02, 2020
by
BrandenEK
Devlog post #4 - 5/2/20 This week I worked on adding an entire new area to the game - The forest! Additionally, I added many standard cave features such as lighting torches & loading certain areas...
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Archer Metroidvania #3
April 25, 2020
by
BrandenEK
1
Devlog post #3 - 4/25/20 The main focus this week was on the essential mechanics of the game, such as contracts and the inventory. You can now equip items, take on quests to slay monsters, and ventur...
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Archer Metroidvania #2
April 18, 2020
by
BrandenEK
1
Devlog post #2 - 4/17/20 The main topic for this week was to create the enemies and their movement & attack systems. This was a complicated process, and I also managed to fix the majority of the bugs...
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Archer Metroidvania #1
April 11, 2020
by
BrandenEK
1
Devlog post #1 - 4/10/20 Starting this project on Thursday, I began with the basics and implemented many essential features to the game. Next, I added the main attack method for the character, which...
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