Archer Metroidvania #3


Devlog post #3 - 4/25/20

The main focus this week was on the essential mechanics of the game, such as contracts and the inventory.  You can now equip items, take on quests to slay monsters, and venture out into the dark caves!

Saturday

  • Rest at inns
  • Design contract board UI
  • Complete contracts & get reward

Sunday

  • Pop-up for contract progression
  • Contract screen on pause menu
  • Finished audio & SFX

Monday

  • Design "Plains area"
  • Controller input

Tuesday

  • Design first cave systems
  • Dark rooms

Wednesday

  • Inventory screen
  • Equip & use items

Thursday

  • Enemies drop loot
  • Room changers

Friday

  • Custom editor for custom tiles
  • Locked doors

Full progress can be seen in the attached screenshot of my progress board.  Thank you for reading  (:

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