Archer Metroidvania #3
Archer Metroidvania » Devlog
Devlog post #3 - 4/25/20
The main focus this week was on the essential mechanics of the game, such as contracts and the inventory. You can now equip items, take on quests to slay monsters, and venture out into the dark caves!
Saturday
- Rest at inns
- Design contract board UI
- Complete contracts & get reward
Sunday
- Pop-up for contract progression
- Contract screen on pause menu
- Finished audio & SFX
Monday
- Design "Plains area"
- Controller input
Tuesday
- Design first cave systems
- Dark rooms
Wednesday
- Inventory screen
- Equip & use items
Thursday
- Enemies drop loot
- Room changers
Friday
- Custom editor for custom tiles
- Locked doors
Full progress can be seen in the attached screenshot of my progress board. Thank you for reading (:
Archer Metroidvania
Travel the land and gain fame as a demon-slayer
Status | In development |
Author | BrandenEK |
Genre | Adventure, Role Playing |
Tags | 2D, Metroidvania |
More posts
- Archer Metroidvania #6May 17, 2020
- Archer Metroidvania #5May 09, 2020
- Archer Metroidvania #4May 02, 2020
- Archer Metroidvania #2Apr 18, 2020
- Archer Metroidvania #1Apr 11, 2020
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