Archer Metroidvania #2
Archer Metroidvania » Devlog
Devlog post #2 - 4/17/20
The main topic for this week was to create the enemies and their movement & attack systems. This was a complicated process, and I also managed to fix the majority of the bugs associated with them. Next up was the canvas & pause system, which didn't take long to implement.
Saturday
- Enemy movement (This was hard!)
Sunday
- Finish enemy behaviors (Attacking, dying)
- Health system & money system
Monday
- Design pause menu screens
- Implement time-stop system
Tuesday
- Fix remaining enemy bugs
- Added slime enemy
Wednesday
- Designed towns & houses
- NPC's
- Added dialogue
Thursday
- Break;
Friday
- Break;
Full progress can be seen in the attached screenshot of my progress board. Thank you for reading (:
Archer Metroidvania
Travel the land and gain fame as a demon-slayer
Status | In development |
Author | BrandenEK |
Genre | Adventure, Role Playing |
Tags | 2D, Metroidvania |
More posts
- Archer Metroidvania #6May 17, 2020
- Archer Metroidvania #5May 09, 2020
- Archer Metroidvania #4May 02, 2020
- Archer Metroidvania #3Apr 25, 2020
- Archer Metroidvania #1Apr 11, 2020
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