Archer Metroidvania #2


Devlog post #2 - 4/17/20

The main topic for this week was to create the enemies and their movement & attack systems.  This was a complicated process, and I also managed to fix the majority of the bugs associated with them.  Next up was the canvas & pause system, which didn't take long to implement.

Saturday

  • Enemy movement (This was hard!)

Sunday

  • Finish enemy behaviors (Attacking, dying)
  • Health system & money system

Monday

  • Design pause menu screens
  • Implement time-stop system

Tuesday

  • Fix remaining enemy bugs
  • Added slime enemy

Wednesday

  • Designed towns & houses
  • NPC's 
  • Added dialogue

Thursday

  • Break;

Friday

  • Break;

Full progress can be seen in the attached screenshot of my progress board.  Thank you for reading  (:

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